![]() ![]() At the far end of the room will be a walkway that has triangle supports. Destroy all the Sentinels and Sentinel Launchers in the room. ![]() A glitch allows the Jackals to be given Covenant Carbines. In the next room are two Jackal Majors and a Grunt to aide. At the end of the hall will be another piston. Beneath it is another Piston and Sentinel Launchers. (On higher difficulties the pistons are activated by shooting or melee). A cowardly Grunt Major will be hiding in a corner, occasionally he will follow you. Head towards the lighted section of this room and on the left will be a piston. A swarm of harmless Constructors is seen flying about zapping their repair beams before flying further ahead. To the left is a pair of Needlers which are recommended because they are very effective against the Sentinels. The player starts out with a Covenant Carbine and a Plasma Pistol. ![]()
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